AI Insights · Timothy · April 2024
Top 5 Adventure Games Performance in Latin America Q1 2024
Explore the performance trends of the top 5 adventure games in Latin America during Q1 2024, including their weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 adventure games on a unified platform in Latin America showcased notable trends in their performance metrics. Here’s a closer look at each game's weekly downloads, revenue, and active users.
Super Bino Go:Adventure Jungle by 1SOFT experienced a steady increase in weekly revenue, peaking at approximately $81 in the week of March 11. Weekly downloads saw a downward trend mid-quarter, reaching their lowest at 241K in the week of February 26, but rebounded to 294K by the end of March. Active users slightly declined from 1.74M to 1.54M throughout the quarter, with a slight uptick to 1.54M by the end of March.
Super Mario Run from Nintendo Co., Ltd. had a notable performance with weekly revenue peaking at $6.6K in the first week of January, followed by a decline to $3.5K by late February. Downloads started at 169K in early January, dipped to 89K in early March, and then saw a resurgence to 220K by the end of March. Active users fluctuated, starting at 697K, dropping to 514K in early March, and then rising to 739K by the end of the quarter.
Red Ball 4 by FDG Entertainment GmbH & Co.KG saw its weekly revenue stabilize around the $500-$800 range, with a peak of $828 in early January. Downloads showed a gradual decline from 163K in early January to 113K in early March, before climbing back to 143K by the end of March. Active users consistently decreased from 1.35M to 1.22M over the quarter.
Ragnarok Origin: ROO from Gravity Game Vision, launched at the end of February, generated significant weekly revenue starting at $168K, peaking at $238K in early March, and then stabilizing around $210K. Initial downloads were high at 1.52M but dropped sharply to 23K by the end of March. Active users followed a similar trend, starting at 1.32M and decreasing to 200K by the end of the quarter.
Aha World: Doll Dress-Up Game by Aha World Ltd. maintained a steady weekly revenue, peaking at $5.4K in early January and stabilizing around $4.4K by the end of March. Downloads initially were at 186K, dropped to 73K in early March, and then recovered to 107K by the end of the month. Active users started at 877K, saw a decline to 766K by early March, and then increased to 850K by the end of the quarter.
These insights are based on data from Sensor Tower. For more comprehensive insights, visit Sensor Tower.